auto_farm

auto_farm Instance which accessible from bot struct.

Properties

  • enabled : A boolean indicating whether the auto-farm feature is on or off.
  • id : Farming Item id.
  • speed : Farming Speed.
  • drop_seeds : Boolean property to enable/disable auto drop seeds.
  • auto_retrieve : Boolean property to enable/disable auto retrieve.
  • auto_remote : Boolean property to enable/disable auto take magplant remote.
  • mag_x : Set position x of magplant.
  • mag_y : Set position y of magplant.
  • auto_break : Is Auto-Break mode actived.
  • auto_place : Is Auto-Place mode actived.
  • seed_storage : Set seed storage world.
  • block_storage : Set block storage world.

Methods

  • setActive(index: number, active: boolean) : A function that will toggle active status by menu index.

Example

farm = getBot().auto_farm -- Accessing AutoFarm from bot class.
farm.enabled = true -- Toggling auto-farm.
farm.auto_place = true
farm.auto_break = true
farm.id = 4584
farm.speed = 100
    
for i = 0, 4 do
    farm:setActive(i, true) -- Enabling first 5 tile.
end

auto_fossil

auto_fossil Instance which accessible from bot struct.

Properties

  • enabled : Boolean property to enable/disable auto fossil.
  • place_rock : Boolean property to enable/disable auto replace rock.
  • loop_mode : Boolean property to enable/disable loop mode.
  • use_brush : Boolean propert to enable/disable using brush on fossil.
  • fossil_storage : Set fossil storage world.
  • tool_storage : Set tools storage world.
  • i think missing some properties / method here for add world : wait for update.

auto_fish

auto_fish Instance which accessible from bot struct.

Properties

  • enabled : Boolean property to enable/disable auto fish.
  • auto_gemonade : Boolean property to enable/disable auto gemonade.
  • auto_trawler : Boolean property to enable/disable auto trawler.
  • auto_trash : Boolean property to enable/disable auto trash fish.
  • auto_drill : Boolean property to enable/disable auto drill/detonator.
  • world : Set fishing world.
  • item_storage : Set bait/item storage world.
  • reward_storage : Set reward storage world.
  • x : Set fishing x position.
  • y : Set fishing y position.

Methods

  • getRod() : Return rod ID set on automation tab
  • getBait() : Return bait ID set on automation tab
  • setRod(rodID: number) : Set fishing rod.
  • setBait(baitID: number) : Set fishing bait.

Example

fish = getBot().auto_fish
fish.enabled = true
fish.auto_gemonade = true
fish.auto_trawler = true
fish.auto_trash = true
fish.auto_drill = true
fish.world = "world|id"
fish.item_storage = "storage|id"
fish.reward_storage = "storage|id"
fish.x = 23
fish.y = 23
fish:setRod(2912)
fish:setBait(2912)

auto_geiger

auto_geiger Instance which accessible from bot struct.

Properties

  • enabled : Boolean property to enable/disable auto geiger.
  • use_chocolate : Boolean property to enable/disable eat hot chocolate.
  • insta_path : Boolean property to enable/disable insta path.
  • addWorld : Add an geiger world (Not Working on me).
  • removeWorld : Remove an geiger world (Not Working on me).
  • addStorage : Add an storage world (Not Working on me).
  • removeStorage : Remove an storage world (Not Working on me).
  • spread : Boolean property to enable/disable spread world geiger & world storage.

Example

geiger = getBot().auto_geiger
geiger.enabled = true
geiger.insta_path = true
geiger.use_chocolate = true
geiger.spread = true

geiger.addWorld = "world:id"        --I didn't know this was part of a property or method?
geiger.removeWorld = "world:id"     --I didn't know this was part of a property or method?
geiger.addStorage = "storage:id"    --I didn't know this was part of a property or method?
geiger.removeStorage = "storage:id" --I didn't know this was part of a property or method?

auto_message

auto_message Instance which accessible from bot struct.

Properties

  • enabled : A boolean indicating whether the auto-message feature is on or off.
  • type : A integer that represents type of the auto-message. [0 - Message, 1 - UID Message, 2 - List Message, 3 - Single Message]
  • ignore_admin : A boolean indicating if admins are ignored while messaging.
  • auto_sb : A boolean indicating if bot forced to go sb worlds.
  • loop_mode : A boolean, you can check information on menu by checking help-marker(?).
  • messaging : A read-only boolean that represents if bot is messaging. [List Message]
  • uid_count : A number indicating uid count.
  • growid_count : A number indicating growid has received the message. (maybe).
  • message : A string indicating message.

Methods

  • start() : A function that will start messaging.
  • load() : Loads uid-list from file.
  • save() : Saves uid-list to a file.
  • clear() : Deleted uid-list file + Clears uids that collected.

Example

msg = getBot().auto_message
msg.enabled = true
msg.message = "this my message"
msg.type = 1
msg.ignore_admin = true
msg.loop_mode = true
msg:start()

print(msg.uid_count)
print(msg.growid_count)

auto_spam

auto_spam Instance which accessible from bot struct.

Properties

  • enabled : A boolean indicating whether the auto-spam feature is on or off.
  • interval : The time interval between spam messages.
  • auto_interval : Boolean property to enable/disable auto interval option.
  • random_interval : A boolean indicating whether bot should send messages with random interval when auto-spam is active.
  • randomizer : Boolean property to enable/disable randomizer option.
  • show_emote : A boolean indicating whether the bot should send player emotions during auto-spam.
  • use_color : A boolean indicating whether the bot should send text with color during auto-spam.

Methods

  • setText(index: number, message: string) : A function that sets the spam text by using index. Index Range: [0-3]
  • add(message: string) : Adds new message on list
  • erase() : Clears all spam messages in list
  • erase(index: number) : Erases element on the list, example: spam:erase(2) --Erases 2nd element on the list

Example

spam = getBot().auto_spam
spam.enabled = true
spam.interval = 4.5
spam.random_interval = true
spam.randomizer = true
spam.show_emote = true
spam:setText(0, "This is a text message")

auto_crime

auto_crime Instance which accessible from bot struct.

Properties

  • enabled : A boolean indicating whether the auto-crime feature is on or off.
  • world : Set world auto crime.
  • tool_storage : Set storage world card.
  • reward_storage : Set reward world from crime.
  • auto_bbq : Boolean property to enable/disable auto bbq.
  • auto_wave : Boolean property to enable/disable auto crime wave.

Methods

  • setActive(index: number, active: boolean) : A function that will toggle active status by menu index.

Example

crime = getBot().auto_crime
crime.enabled = true
crime.auto_bbq = true
crime.auto_wave = true
crime.world = "world:id"
crime.tool_storage = "storage:id"
crime.reward_storage = "storage:id"
crime:setActive(0, true)

auto_cook

auto_cook instance which accessible from bot struct.

Properties

  • x : Set position x on cooking world.
  • y : Set position y on cooking world.
  • world : Set cooking world.
  • ingredient_storage : Set ingredient storage world.
  • food_storage : Set food storage world.
  • interval : The interval between packets.
  • is_cooking : A boolean indicating whether the bot is cooking or not.

Methods

  • setActive(index: number, active: boolean) : A function that changes state of selected tiles on menu.
  • setFood(index: number) : A function that updates selected food by food index. Range: [0, 33]
  • setTemperature(level: number) : A function that updates selected temperature. (0: low, 1: medium, 2: high)
  • start() : A function that starts auto-cook.
  • stop() : A function that stops auto-cook.

Example

cook = getBot().auto_cook
for i = 0, 63 do
    cook:setActive(i, true)
end

cook.world = "world:id"
cook.x, cook.y = 23, 23
cook.ingredient_storage = "storage:id"
cook.food_storage = "storage:id"
cook:setFood(0) -- Berry Crepes
cook:setTemperature(1) -- Low Temperature
cook:start()
    
while cook.is_cooking do
    print("Bot is currently cooking berry crepes.")
    sleep(1000)
end

auto_parkour

auto_parkour instance which accessible from bot struct.

Properties

  • enabled : A boolean indicating whether the auto-parkour feature is on or off.
  • type : The type of parkour (0: wolf, 1: fenrir, 2: clash, etc).
  • limit : The limit of the consuming ticket.

Methods

  • setWebhook(webhook_link: string) : A function that updates the webhook link.
  • setTicket(world_with_id: string) : A function that updates the ticket storage. (Must be uppercase.) (Format: NAME|ID)
  • setReward(world_with_id: string) : A function that updates the reward storage. (Must be uppercase.) (Format: NAME|ID)

Example

parkour = getBot().auto_parkour
parkour.enabled = true
parkour.limit = 1
parkour.type = 1
parkour:setTicket("FENRIRSTORAGE|ID1")
parkour:setReward("FENRIROUTPUT|ID1")

auto_transfer

auto_transfer instance which accessible from bot struct.

Properties

  • enabled : A boolean indicating whether the auto-transfer feature is on or off.
  • drop_vertical : A boolean indicating whether the drop-vertical feature is on or off.
  • auto_vend : A boolean indicating whether the auto-vend feature is on or off.
  • restock_vend : A boolean indicating whether the restock-vend feature is on or off.
  • set_price : Item's price to set on vend.
  • buy_price : Item's price to buy from vend.
  • per_item : Item's buy method.
  • itemid : The itemid of transfering item.
  • input : Set input world.
  • output : Set output world.

Example

transfer = getBot().auto_transfer
transfer.enabled = true
transfer.drop_vertical = true
transfer.restock_vend = true
transfer.itemid = 4584

auto_carnival

auto_carnival instance which accessible from bot struct.

Properties

  • enabled : A boolean indicating whether the auto-carnival feature is on or off.
  • ticket_storage : Set ticket world storage.
  • reward_storage : Set reward world storage.
  • auto_trash : A boolean indicating whether the auto-trash feature is on or off.
  • auto_buy : A boolean indicating whether the auto-buy feature is on or off.
  • selected_game : The selected game index on the menu.

Example

carnival = getBot().auto_carnival
carnival.enabled = true
carnival.ticket_storage = "world:id"
carnival.reward_storage = "world:id"
carnival.auto_trash = true
carnival.auto_buy = true
carnival.selected_game = 1

auto_plant

auto_plant instance which accessible from bot struct.

Properties

  • enabled : A boolean indicating whether the auto-plant feature is on or off.
  • loop_mode : Boolean property to enable/disable loop mode.

Methods

  • add(string format) : A function that lets you to add worlds.
  • remove(string name) : A function that lets you to remove worlds.
  • setStorage(string name|id) : A function that lets you to update storage world.

Example

plant = getBot().auto_plant
plant:setStorage("NURON|123")
plant:add("NURON:ID:4585")
plant.enabled = true

auto_harvest

auto_harvest instance which accessible from bot struct.

Properties

  • enabled : A boolean indicating whether the auto-harvest feature is on or off.
  • recycle_mode : Boolean property to enable/disable recycle mode.
  • loop_mode : Boolean property to enable/disable loop mode.
  • auto_take_fuel : Boolean property to enable/disable auto take fuel from storage.

Methods

  • add(string format) : A function that lets you to add worlds.
  • remove(string name) : A function that lets you to remove worlds.
  • setStorage(string name|id) : A function that lets you to update storage world.

Example

harvest = getBot().auto_harvest
harvest.recycle_mode = true
harvest.loop_mode = true
harvest.auto_take_fuel = true
harvest:setStorage("NURON|123")
harvest:add("NURON:ID:4585")
harvest.enabled = true

auto_set_pos

auto_set_pos Instance which accessible from bot struct.

Properties

  • enabled : Boolean property to enable/disable auto set position.
  • warp_delay : Delay after warp to world.
  • move_delay : Delay move to position.
  • i think this automation instance isn't complete yet : maybe need to update

auto_combine

auto_combine Instance which accessible from bot struct.

Properties

  • enabled : Boolean property to enable/disable auto combine.
  • world : Set combine world.
  • ingredient_storage : Set ingredient storage world.
  • output_world : Set output world.
  • output_id : Set output itemID from combine.

Methods

  • setIngredient(index: number, id: number, count: number) : Set combination ingredient.

Example

combine = getBot().auto_combine
combine.world = "world:id"
combine.ingredient_storage = "world:id"
combine.output_world = "world:id"
combine.output_id = 4585
combine:setIngredient(1, 4585, 1)
combine.enabled = true

auto_synth

auto_synth Instance which accessible from bot struct.

Properties

  • enabled : Boolean property to enable/disable auto synth.
  • world : Set synth world.
  • reward_storage : Set reward storage world.
  • tool_storage : Set tool storage world.
  • x : Set position x synth.
  • y : Set position x synth.

Example

synth = getBot().auto_synth
synth.world = "world:id"
synth.reward_storage = "world:id"
synth.tool_storage = "world:id"
synth.x,synth.y = 23,23
synth.enabled = true

auto_event

auto_event Instance which accessible from bot struct.

Properties

  • enabled : Boolean property to enable/disable auto event.
  • storage : Set reward storage world.

Example

event = getBot().auto_event
event.storage = "world:id"
event.enabled = true

auto_fossil

auto_fossil Instance which accessible from bot struct.

Properties

  • enabled : Boolean property to enable/disable auto fossil.
  • place_rock : Boolean property to enable/disable auto replace rock.
  • loop_mode : Boolean property to enable/disable loop mode.
  • use_brush : Boolean propert to enable/disable using brush on fossil.
  • fossil_storage : Set fossil storage world.
  • tool_storage : Set tools storage world.
  • i think missing some properties / method here for add world : wait for update.

auto_clear

auto_clear Instance which accessible from bot struct.

Properties

  • enabled : Boolean property to enable/disable auto fossil.
  • no_number : Boolean property to enable/disable no number world.
  • keep_jammer : Boolean property to enable/disable keep signal jammer.
  • keep_lock : Boolean property to enable/disable keep lock.
  • item_storage : Set item storage world.
  • seed_storage : Set seed storage world.
  • name_length : Set length of world.

auto_npc

auto_npc Instance which accessible from bot struct.

Properties

  • enabled : Boolean property to enable/disable auto fossil.
  • spawner_limit : Set spawner NPC limit.
  • sucker_limit : Set sucker NPC limit.
  • auto_spawner : Boolean property to enable/disable auto npc spawner.
  • auto_sucker : Boolean property to enable/disable auto npc sucker.
  • collect_mode : Boolean property to enable/disable auto collect on auto_npc.
  • main_world : Set main world where you use spawner.
  • item_storage : Set main item storage for pinata whistles & thanksgiving bells.
  • reward_storage : Set main item storage for rewards from pinata, turkey items.

Example

local auto_npc = getBot().auto_npc
auto_npc.enabled = true
auto_npc.spawner_limit = 100
auto_npc.sucker_limit = 5
auto_npc.auto_spawner = true
auto_npc.auto_sucker = false
auto_npc.collect_mode = false
auto_npc.main_world = "WORLD|ID"
auto_npc.item_storage = "WORLD|ID"
auto_npc.reward_storage = "WORLD|ID"